Kampagne |
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EOI DM NIM IØ T WL Frihed DNG Is DsØs Th WO DSV Tbs UDBS - BAM |
Era |
Ht S - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Sprog |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Flow Jumpers use the power of the Flow for instant travel across long distances. Since everything is connected by the Flow there is no problem for those with proper knowledge to ride on the Flow to another location. Enheden har magisk angreb, som altid har en høj chance for at ramme en modstander. Denne enhed kan teleportere mellem to tomme venligsindede landsbyer hvis den bruger en af dens runder.
Forfremmes fra: | Flow Student |
---|---|
Forfremmes til: | Jumper Thief Battle Jumper |
Pris: | 59 |
L: | 38 |
Bevægelse: | 6 |
EP: | 100 |
Level: | 2 |
Sindelag: | neutral |
ID | VE_Flow Jumper |
Evner: | teleport |
staff kulde | 7 - 3 nærkamp | magisk | |
missile ild | 7 - 3 afstands | magisk |
Modstandskræfter: | |
---|---|
klinge | 0% |
stik | 0% |
slag | 0% |
ild | 0% |
kulde | 0% |
magisk | 20% |
Terræn | Bevægelsespris | Forsvar |
---|---|---|
Bakker | 2 | 50% |
Bjerge | 3 | 60% |
Borg | 1 | 60% |
Champignonskov | 2 | 50% |
Coastal Reef | 2 | 30% |
Dybt vand | - | 0% |
Flat | 1 | 40% |
Frozen | 3 | 20% |
Hule | 2 | 40% |
Impassable | - | 0% |
Landsby | 1 | 60% |
Lavt vand | 3 | 20% |
Sand | 2 | 30% |
Skov | 2 | 50% |
Sump | 3 | 20% |
Unwalkable | - | 0% |